<h2>Typical work activities</h2>
<p>Responsibilities vary depending on your specialist area but may include:</p>
<ul>
<li>developing designs and/or initial concept designs for games including game play;</li>
<li>generating game scripts and storyboards;</li>
<li>creating the visual aspects of the game at the concept stage;</li>
<li>using 2D or 3D modelling and animation software, such as Maya, at the production stage;</li>
<li>producing the audio features of the game, such as the character voices, music and sound effects;</li>
<li>programming the game using programming languages such as C++;</li>
<li>quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered;</li>
<li>solving complex technical problems that occur within the game's production;</li>
<li>disseminating knowledge to colleagues, clients, publishers and gamers;</li>
<li>understanding complex written information, ideas and instructions;</li>
<li>working closely with team members to meet the needs of a project;</li>
<li>planning resources and managing both the team and the process;</li>
<li>performing effectively under pressure and meeting deadlines to ensure the game is completed on time.</li>
</ul>